Church Works
Promotional concept of mismatched mutant plush creatures in a miniature civilization
Cute creatures. Strange combinations. Real strategy.

Patchwork
Empires

A little odd.
A lot of ambition.

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IN DEVELOPMENT / CHURCH WORKSCONCEPT ART · NOT GAMEPLAY
BUILD A HOMEDISCOVER YOUR NEIGHBORSADAPT TO SURVIVE
Cute is only the beginning

They’re little.
Their ambitions?
Not so much.

Asettlement begins with what your people can carry. What happens next depends on what you build, what you discover and who lives over the next hill.

Under the cute, weird, mismatched stuffed-creature art direction is a strategy simulation of resources, scouting, diplomacy and survival.

A tiny world with a lot going on.

Promotional concept of two mismatched mutant plush creatures meeting at a bridge
Hello, neighbor.

Friends?
Rivals?
It’s complicated.

Your civilization isn’t the only one with plans. Scout, negotiate and decide when to extend a hand. Or keep a watchful eye.

CONCEPT ILLUSTRATION · NOT GAMEPLAY
A world that keeps you curious

Big decisions.
Small footprints.

Build your way forward, one settlement, discovery and adaptation at a time.

From a little home
to a little empire.

Balance resources and grow settlements. Give your civilization the tools to meet today’s needs without losing sight of tomorrow’s possibilities.

Build a home. Meet the neighbors.
Try not to start an empire-sized problem.

PATCHWORK EMPIRES · CHURCH WORKS
The look we’re building toward

Soft stuffing.
Strange company.

A tactile miniature world. Lovable mutant creatures, pieced together from mismatched animal parts. A civilization you want to lean in and watch.

These illustrations explore the visual direction. Final creature designs and gameplay visuals are still in development.

Small steps.
Big things ahead.

Patchwork Empires is in development. No release date or public demo has been announced. These are promotional concepts, not current gameplay visuals. Footage will follow when it’s ready to show.

ANOTHER WORLD FROM CHURCH WORKS

After All↗