Church Works
Concept painting of a verdant city built around ancient wonders
A story-driven science-fantasy RPG

After All

Some roads lead to answers.
Others lead to people worth staying for.

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IN DEVELOPMENT / CHURCH WORKSCONCEPT ART · NOT GAMEPLAY
01 A WORLD WAKING UP02 PEOPLE WORTH KNOWING03 THE ROAD AHEAD
It begins with three missing villagers

A simple rescue.
Nothing simple
about what follows.

Rowan Hale came to Brackenwell for a job. Tessa Ward knows the old stoneworks better than anyone. Neither is particularly good at leaving trouble alone.

What begins beneath a village becomes a journey through forgotten machinery, living cities and the lives caught between them.

This isn’t only a world to save.
It’s a world to care about.

Concept painting of a rainy village road with motorcycles
Between the extraordinary

Make room
for the quiet.

Rain on an empty road. A meal after a hard day. Someone who finally has something to say.

The journey lives in those moments, too.

CONCEPT ILLUSTRATION · NOT GAMEPLAY
Look a little closer

More than
the destination.

A character-led adventure through a world that remembers life beyond its ancient ruins.

A party.
Not just a roster.

Sharp banter, quiet moments and imperfect people. Rowan and Tessa’s unlikely partnership is only the beginning of a story built around the people you travel with.

“I do my best work next to trouble, actually.”

TESSA WARD · AFTER ALL
After AllTHE STORY IN MOTION
A first look, when it’s ready

The next chapter
will move you.

A future trailer will live here. For now, the journey is still being built.

The sound of the journey

Every world
has a heartbeat.

Listen to the After All score.

Listen to the After All scorePLAYLIST ON SUNO
Still on the road.

After All is in development. No release date or playable public demo has been announced. Artwork on this page is promotional concept art, not screenshots of the current build.

ANOTHER WORLD FROM CHURCH WORKS

Patchwork Empires↗